v 0.56


  • Crafting system implemented: the first levels are dedicated to this. Initially, you will need to gather resources, learn recipes, and find or create the right ingredients to complete them. Although the crafting system is relatively simple, I have included a non-intrusive tutorial that gradually explains how it works featuring Alphonse, Pascal and Robert Brack (of course, the tutorial can be skipped). 
  • Diary implemented: it will contain automatically annotated and consultable information, from the main story to the dungeon inhabitants, to crafting recipes.
  • Each time a new level is gained, it is now possible to choose what to advance the hero in (hit points, rage, skills, inventory slots, etc.).
  • The skill system has been revised to make it more understandable (now the number of base skills has been reduced to 8).
  • With the introduction of the first story elements (written by LucaB), character sheets for the two heroes have also been created, which are shown when choosing the character to play with.
  • Now the character's appearance changes graphically depending on the type of weapon they are using (axe, sword, spear, mace, or hammer).
  • The graphics of the blocks to be extracted have been improved.
  • Additional graphical assets have been added for trees.
  • Please note (as usual): I had to remove previously saved games.
  • Important: the demo includes levels specifically designed and unique to this demo version. The levels in the final version of the game will be completely different, even though the mechanics will be similar (this message will also appear when starting a new game, but only once).

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